/*
Copyright (C) 2016  Marien Raat

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include <SFML/Graphics.hpp>

class Camera {
public:
    sf::View getView() { return view; }
    virtual void update(sf::Vector2f position,
                        sf::Vector2f ballPosition) = 0;
    void setWindowSize(sf::Vector2f size) { windowSize = size; }
    sf::View view;
    sf::Vector2f windowSize;
};

class PlayerCamera : public Camera {
public:
    virtual void update(sf::Vector2f position,
                        sf::Vector2f ballPosition);
};

class BallCamera : public Camera {
public:
    virtual void update(sf::Vector2f position,
                        sf::Vector2f ballPosition);
};

class FieldCamera : public Camera {
public:
    virtual void update(sf::Vector2f position,
                        sf::Vector2f ballPosition);
};
